![]() ![]() It’s rather disingenuous for Nintendo to try and pass this off as the battle mode of yesteryear, and I’d almost rather they cut this out completely if they don’t want to put in the time to do it properly. Without levels that are designed to generate conflict, you’re mostly just circling around the track in hopes of finding someone to hit eventually. While it may have saved Nintendo some money not have to produce more maps, the racing tracks don’t work at all for battle mode. A staple of the franchise since its inception, Mario Kart 8 forgoes custom maps in exchange for battling on the racing courses. The game does a lot of things very well, but it royally botched battle mode. Nintendo is far from having a full-blown party system in place, but it lets you do what you need to do in order to play with your friends. Also, I was surprised at how easy it was to jump into a friend’s game. ![]() Online matches are a lot of fun and highly competitive, so you better bring your A game. Otherwise, the online experience is great. I found that regional matches are the way to go, as the worldwide option lead to a high percentage of disconnects. Once connected, you can play race or battle against players around the world, or just in your region. Where you’ll get the most mileage out of this is through online play. ![]() Just like other Mario Kart games, you can play through all of the courses at different difficulty levels and that’s about it. Playing this game alone probably won’t tide you over for long. I did not get to play it in 4-player split-screen, though I hear it still runs at a consistent 3o frames per second. Kudos to Nintendo for putting together a stellar looking game that runs exceptionally well. The game looks gorgeous, and in one player or two-player split-screen modes, it never drops below 60 frames per second. Even the retro tracks have been upgraded with under water, gliding and anti-gravity elements to bring them up-to-code with everything else.Īll of this topsy-turvy racing comes to life through great art direction and a rock-solid framerate. Some of the best new tracks include Mount Wario, which forgoes a traditional track loop for one long trek down a mountain and Cloudtop Cruise, which takes a lot of cues from Mario Galaxy. Also, the overall course design is really strong, which makes for exciting races every time. Part of this comes from tracks that allow for drivers defy gravity by driving along walls and ceilings. While Mario Kart 7‘s tracks were a snoozefest, the new tracks here are really fun. This features 16 new tracks and 16 retro tracks that have been updated. Mario Kart 8 may not pack enough fresh ideas to completely close the gap, but it makes up for it with great track design, quality online play and a level of polish that makes this game sparkle.Īs far as setup goes, Mario Kart 8 is largely par for the course. Sure, it’s framerate could have used some work and it doesn’t fully execute on all of the ideas it brings to the table, but it was built with a level of passion and innovation that Nintendo’s 3DS kart racer sorely lacked. Mario Kart 7 was a lackadaisical cruise around the block, while Sonic & Sega All-Stars Racing: Transformed ate its lunch through the use of dynamically-changing tracks that required your vehicle to transform between a go-kart, jet plane and hovercraft. Maintaining pole position in the kart racing genre isn’t as easy as it used to be for Mario and friends. ![]()
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